![]() Whereas Guybrush is part of the Caribbean pirate world and wants to engage in it, Simon is keen to get home as soon as possible, giving him little time for Gollums, trolls and talking woodworm. Through it all, Simon carries a distinctly British sense of humour – more sarcastic and pointed than Monkey Island, the delivery of which is helped by Simon being an ordinary teenager thrown into this absurd fantasy world. But, its blend of Tolkein parody, fairy tale elements and its general tone allows it to stand out from the crowd. ![]() This actually puts Simon in danger of feeling like dozens of other adventures, as fantasy is rather the default setting for the genre. First is the obvious – a fantasy setting instead of pirates. Simon avoids feeling like a total rip off of Monkey Island in a number of ways. ![]() Ron Gilbert’s redefining of the genre’s parameters benefited players by cutting out a lot of cheap design tactics plaguing the genre, so imitation of that should only be welcomed. And let’s be clear here- none of this is a bad thing. Made by small British studio AdventureSoft (which would now be classed as an indie, I guess) Simon is very much living in the shadow of Monkey Island: it copies the interface from the VGA version of the LucasArts classic, shares its underlying philosophy regarding fairness with puzzles, dead ends and death, while aiming for a similar tone with a story that walks the line between fourth wall breaking comedy and outright parody. One I’d come to love just as much: Simon The Sorcerer. But in the mean time, my dad acquired a copy of another adventure game. It was a good few years before I was able to get back to Monkey Island. We didn’t live near my grandparents at the time and soon we were off home. Despite seeing him do the end, I immediately started my own attempt at it, enchanted by the story, the graphics, the gameplay and, perhaps above all, the humour. The first adventure game I played was Monkey Island 2, which I saw my cousin playing while round my grandparent’s house when I was about 7 or 8. There’s not going to be any particular order or structure and they may not even be put up in the order I write them.īut let’s start at the beginning. I’ll be writing about games I like or love or hate or in some cases, have no particularly strong feelings for either way. Welcome to the first part of 52 Weeks of Adventure Games, a series that… well, you saw the title.
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